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Published and Developed in Core Games
Slashin' for the Throne
Game Designer, Level Designer, Programmer
I developed this game for the purpose of requiring a themed project as a submission for an application into a Core Game Creator Bootcamp. The theme is Time and Space. My inspiration guided me to design a multiplayer 3rd person platform from the beginning. By the time I laid out a quick GDD. I soon found myself with a very simple capture and hold, hack n slash, platform game. This game is also a PvP and PvE game. I am proud of how it had taken me just a few hours to complete; along with the game mechanics, the few details in the scenery, the platforms, and the hazardous lava. Below are a few images of the game in-play.



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